Tuesday, August 5, 2008

Age of Mythology: The Titans - PC


As you may know I am posting my opinion about Age Of Mythology The Titans. I really enjoyed playing this game for various reasons and so do a lot of people. I will explain my reasons for giving this great game a 10/10. Ok lets get started.


Playing The Game:9/10
I really enjoy the game play (well obviously if I like the game). I love the different techniques and strategies you can do/use to overcome your opponent. I don't think I could name all of them not by a long shot. Anyway I like the game play BUT.....there is one thing I think is wrong. Balanced. I don't think the teams are balanced at all. There are 4 teams (3 in just AOM) Greek, Egyptian, Norse, and the new Atlantian. My opinion is that Atlantians are best even though you can beat them the best people on-line are usually them. Then i would say a tie with Norse and Egyptian then Greek. If you want to find out why the teams are unbalanced play the game and you WILL find out.


Animation:10/10
Animation doesn't matter at all. You can have crappy animation but still be an awesome game. Say....Crhono Trigger for example. Its graphics are not to hot but its said to be the best RPG ever and I enjoyed it as well. The animation in AOM is just fine. You wont have to worry about things you cant see because you can see them on the map and if you have a unit behind a tree he will highlight the color of your team. AND if you go into options you can customize how you want to select your units and you can make it so the screen rotates.


Sound:8/10
Sound, sound, sound. The sound in this game is pretty good. The sound effects for clashing with your opponents is great but what I like is when you select a unit it will say their language and I thought that was neat. One thing I thought they could improve on is the music. The music when nothing is going on is ok but can get annoying and the battle music isn't very good. Besides the music the sounds are great.


Story Line:10/10
The story is excellent! If you love mythology or want to learn about you should play campaign mode. You get to explore the mythological experiences the heroes had and their enemies. The cut scenes are fine and if you want to learn how to play a team instead of practicing I would recommend campaign.


On-line features:10/10
I really enjoy playing on-line. I love to play with people around the world and see how they play and how good they are. You can have huge battles with other players and what I like is the rating system. If you choose to play advance set-up you will not increase or decrease your rating only add a win :) or loss :(. If you play quick set-up your score will increase or decrease. I like playing on-line you should try it.


Conclusion:
If you like RTS's you are bound to like this. Ever since I've had this game I have greatly liked it. Its a fun game and I don't know about you (but I haven't) shouldn't get bored with it for quite a while. If you are looking to buy this game you can go to any local game store and buy Age Of Mythology and Age Of Mythology: The Titans or "Gold Edition" for $29.99. You will find it cheaper on-line because you always do. I hoped you liked my review and I also hoped that it was informing. I encourage you to buy this game because you will have a past blast. Good bye!

Reviewer's Score: 10/10

Watch Game Trailer

Download: CD1
Part 1
Part 2
Part 3
Part 4
Part 5

Download: CD2
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Download: The Titans Expansion

Tuesday, June 24, 2008

Quake 3 Revolution - Play Station 2

Porting a PC game that thrives because of its online focus onto a console with no online capabilities may seem like a pretty awful idea. Indeed, for owners of the PC game Quake III: Arena, Quake III Revolution for the PS2 will seem like a stripped down, pointless port, from the four-player limit to the inability to use the tools of the first-person shooter trade, a mouse and keyboard. But for those who don't have the means to play the PC game online, Quake III Revolution makes do with what it has to work with and manages to put on a pretty good show.

Aliens known as the Vadrigar are kidnapping the universe's greatest warriors and forcing them to compete against each other in a collection of arenas. While that was all you got in the PC version, the PS2 version attempts to expand on the thin storyline a little bit. Here, you'll actually hear taunts from your captors as you progress from tier to tier, and, in the end, you'll come face to face with a chatty, bulky alien in a fight for your freedom.

The PC version of Quake III had a progression of single-player levels that were meant to train you for online play. The fights were a series of free-for-all battles against a collection of CPU-controlled combatants. In order to add a little more to the single-player portion of the game, EA has added a campaign mode to the game. Here, you start out as a weakling and must fight your way up the ladder. As you move from tier to tier, your fighter will actually level up and become more powerful. To facilitate this, each of the characters in the game has a different set of initial and potential stats in categories such as speed, strength, and ammo capacity. Also, you'll play more than just deathmatch in the campaign. A few levels are devoted to elimination-style matches, where each participant has a set number of lives. Other types included timed matches, possession matches, and a weird variant of one-flag capture the flag that pits you against a team of bots. All these games can be played in the multiplayer mode along with standard team-based deathmatch and capture the flag, and you can also play one-weapon versions of the various modes. Playing in four-player split-screen mode works pretty well. The game still moves at a nice steady frame rate, and the only noticeable sacrifice is a reduction in item complexity, identical to simple items mode in the PC version.

The game has several different control configurations and sensitivity settings for the analog sticks, giving you lots of options. The advanced setup is one of the better settings, giving you what has essentially become the standard control configuration for PS2-based first-person shooters--the left stick moves, the right stick looks around, and the shoulder buttons are used for firing, jumping, ducking, and using the zoom feature. Weapon changes are handled by the controller's face buttons. The game mostly features levels taken from Quake III: Arena and its recently released add-on, Quake III: Team Arena. Some of the new items from Team Arena, such as the nailgun, chaingun, and proximity mine launcher, are also included.

The PS2 does a nice job of running the Quake III engine. From curved surfaces to colored lighting and fog, the levels are full of nice looking textures and excellent effects. Although the game runs at a very nice and smooth frame rate, putting lots of fighters in one room and firing a lot of projectile weapons can cause a pretty heavy drop in performance. The sound effects are all pretty good, even the newly redesigned sounds for the machine gun, shotgun, and lightning gun. The different character voices are fairly solid, though you may become annoyed with Orbb the eyeball's screeching noises--all the more reason to kill him quickly. But the real problem with the audio is the announcer, who says things like "five minutes remaining" or "impressive" when applicable. Id obviously tried to duplicate the sound and style of the announcer's menacing voice from the Mortal Kombat games. But instead of hiring an appropriate voice actor, Id simply took a typical voice (specifically, that of level designer Christian Antkow) and pitched it down a few octaves to make it sound sinister. Instead, it just comes off as amateurish. Given the frequency with which the announcer speaks during the game, you'd think that the voice would have received a bit more attention, especially since the same voice is used for the new boss character, who says lame and annoying things like, "Hurry up--I have a sequel to be in, you know."

Unlike the Dreamcast version and the PC original, both of which offer online play, the PS2 version of Quake III is suited to a very select group of people. If you can't play either of the online-capable versions of the game, then Quake III Revolution is a very solid game that compares favorably to both TimeSplitters and Unreal Tournament. However, even with the additions and tweaks made to the single-player game, anyone familiar with other versions of the game will find Quake III Revolution to be rather limited.

Watch Game Preview Here

Part 1

Part 2



Vampire Night - Play Station 2

It's no secret. Arcades are a phenomenon that is quickly slipping into the past. As a genre of games that essentially lives and dies with the arcade, this spells trouble for the light-gun game. In a turn of events that will no doubt bring joy to light-gun game fans the world over, two of the most prominent light-gun game publishers, Namco and Sega, have pooled their resources and brought in Wow Entertainment, one of the top light-gun game developers, to create Vampire Night, an unofficial sequel to Wow Entertainment's popular House of the Dead series. The result is unquestionably the best-looking light-gun game ever released, as well as a game that will seem instantly familiar to House of the Dead fans while still pushing their skills.

As previously mentioned, Vampire Night is a House of the Dead game only in spirit, with hordes of flesh-eating zombies being swapped out with hordes of vampire minions. The story revolves around Light and Shadow, a pair of steely vampire hunters bent on destroying a powerful vampire who has taken a small medieval village under his control. There is also a crew of five colorful vampires that range from the lightning-fast vampire night to the elegant and beautiful ice queen, who serves as the game's level bosses. Rounding out the cast is a pigtailed young villager who follows Light and Shadow through most of the game and is generally so screechy and annoying that even the game's protagonists seem bothered by her presence.

The game pretty much follows the standard light-gun formula with little deviation. You travel on a predetermined course from one end of a level to the other, pausing along the way to kill off wave after wave of enemies, with the end of each level punctuated with a two-stage boss fight. Initially appearing in their human forms, the bosses will transform into menacing monsters halfway through the fight. You can pick up extra point bonuses and extra health by shooting crates, barrels, and other select pieces of scenery. At some point in any modern light-gun game, you'll have to save innocent bystanders from the wrath of whatever evil force you might be fighting. Vampire Night has a unique take on this convention. Instead of staving off the ravenous undead or a gun-wielding terrorist, you'll come upon villagers in each level with a large parasite attached to their bodies. Get a clean shot at the parasite, and you'll save the villager. Shoot any other part of the villager, and the parasite will consume his or her body, turning the villager into a nasty vampire with no love for you. This is a fine example of the game's focus on precision shooting. Make no mistake, you'll have pumped several hundred rounds into vampire flesh in a single level, but each enemy you come upon will have a weak point, usually highlighted by a small glowing blue circle, and you can dispose of the enemies with fewer bullets if you target their weak points. Enemies are also incredibly fast and nimble, and the overall difficulty of Vampire Night will no doubt put your hand-eye coordination to the test.

Aside from the arcade mode, Vampire Night offers some extras. There is the extensive training mode, which consists of 17 different minigames that help hone your ability to shoot quickly and accurately. The "special" mode puts you through the paces of the arcade mode with hilariously out-of-place objectives, like collecting nuts for a villager. You can use points gained from completing these tasks to purchase special weapon and armor power-ups, making your job of wasting vampires a little bit easier.

The polish that the game exudes proves that Wow Entertainment has a strong handle on the PlayStation 2 hardware. The levels vary from a tranquil, snow-covered cemetery to the hot, dank recesses of a medieval castle without ever compromising the game's overall visual style. Enemies are well animated, and their movement defines them almost as much as their bizarre, otherworldly appearance. But what Vampire Night excels at more than anything else is special effects. Instead of just falling down and fading away when shot, enemies will experience the disintegration and crumbling away of flesh from their bones. The game's first boss is a quick-footed vampire night who can move faster than a blink of the human eye. As he speeds up and slows down, you'll see him warp in and out of sight. The execution of this effect has to be seen to be believed and is one of the better special effects we've seen on the PlayStation 2 to date. Vampire Night is full of these small details, and while a light-gun game is all about the gameplay, having all this tasty eye candy certainly doesn't hurt.

Those who have played through House of the Dead 2 are keenly aware of the preternaturally awful voice acting that Wow Entertainment is capable of. Delivered in either a mechanical monotone or with heaps of dinner theater panache, the voice work added an ironically campy edge to the game. With Vampire Night, Wow proves that it's in on the joke by supplying hammy dialogue that makes the voice acting in House of the Dead 2 sound profoundly subtle and underplayed. Depending on which side of the kitsch line you stand, this is either a fun addition and a nice contrast against the macabre setting of the game or an annoying distraction that inspires you to skip the cutscenes and kill off any villager before he or she has a chance to talk to you. The music that accompanies your vampire hunting is a bit more appropriate to the subject matter, consisting of ambient techno with a strong gothic influence.

If you're looking for a revolutionary light-gun game, something that tears down all the old conventions and delivers an entirely new and fresh experience, then you'll be sorely disappointed with Vampire Night. But what Vampire Night lacks in innovation, it makes up for with top-of-the-line production value, a challenging level of difficulty, and above and beyond some of the campiest voice acting ever.

Watch Game Preview Here

Part 1
Part 2
Part 3
Part 4
Part 5

Battle Stadium D.O.N - Play Station 2


The name Battle Stadium DON comes of Dragon Ball Z, One Piece and Naruto, from there then " DON". The game follows the style of Power Stone (Capcom) and Smash Bros (Nintendo). It is possible to fight simultaneously against 3 personages. DON, mixes the history of the personages of the three series. It's great!

Watch Game Preview Here

Size: 239mb
Format: RAR
Language: Japanese

Monday, June 23, 2008

Chaos Legion - Play Station 2


In the game, you play as a knight called Warheit, who is in the mission to stop a man called Victor Delacroix, the retract of powerful magical devices. Whose only intention and to make over again loving its. The jogability is most described as to cut-and-slash, with some elements basic strategical enclosed very similar to Devil May Cry.
Downloads: Unpacked total Approached 1Gg.

Watch Game Preview Here

Tips: The Winrar uses (Click to download HERE) to unpack the archives. I advise it to use it Alcohol 120% (Click to download HERE) in a speed in the maximum 4x.

Welcome!

At our blog, you can find many types of games: RPG, Race, Sports, Adventure, Puzzle, Action and much more.

We will go to comment on some games of diverse platforms.

The download links will be avaible for thoose platforms:

  • PC
  • Xbox 360
  • Play Station 2
  • Nintendo Wii.